Virtual Reality Application

3.1. Application in entertainment industry

The surest forecast, according to the current situation of the development of VR technology, is that entertainment industry would be an essential application of VR and a powerful booster for VR from laboratory to market. [4] From the analysis of the scientific think-tank Digi-Capital, it is estimated that the market value of VR will go beyond 150 billion dollar by 2020. Entertainment VR alone, the market value would be 30 billion dollar, one fifth of the whole industry. [5] VR is widely used in entertainment industry which, however, is only the beginning of application of VR technology. VR can be seen gradually takes up position in the field of medicine, aerospace, education and tourism.

3.2. Cost of different product

More and more enterprises have got involved in VR industry since 2015. Currently there are more than 100 companies working on VR system development in China. VR helmet is a key input device for VR experience. Many companies decide to work with computer hardware manufacturer to secure their share in the market. It is not strange to spend tens of thousands of dollar on top hardware to manufacture a good helmet. [6]

3.3. Content

More and more video games accept VR device as accessory. They may be the pioneers of a new industry. Besides video game, video itself is another famous content of VR. Google has been working on the production of VR video and post it on Youtube channel and encourage its user to watch it in smartphone with Google Cardboard. [9] Facebook believe that there is huge potential in VR social and they will achieve the goal to make people worldwide to experience virtual party one day. [10]